I don’t really know how to start saying this. I’m a GM, not a blogger. Oh, well.
Well, welcome to Sirius’s Children, I guess!
(Yep. That looks like a good way to start this. I think.)
Sirius’ Children is a brand new, out-of-the-forge RPG. It uses a new system, built from ground up. Since initial conception, back in 2011, when I had the first ideas about this game, the only thing that was certain in my mind was the Triple C philosophy: Crunchy, Complex and Crazy. I wanted a game that had several options for customization that went beyond fluff, a system where Litte Things Matter.
I wanted a system that, despite being huge, would be extremely fun.
Then I cooked up Sirius’ Children underlying system. It was supposed to be called SCRS, Sirius’ Children RPG System, but because of something that I won’t share here today it ended being called up Clockwork.
Clockwork is a system that relies on Little Things to do Things That Matter. It’s messy, it’s complicated, and it can become a headache.
But it is, somehow, crazily fun, and I hope you enjoy it.